A framework for interactive, autonomous and semantic dialogue generation in games

Davies, Richard James and Dewell, Nathan and Harvey, Carlo (2021) A framework for interactive, autonomous and semantic dialogue generation in games. In: 11th International Conference on the Art, Technology and Theory of Digital Games, 7th - 9th July 2021, Online. (In Press)

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Immersive virtual environments provide users with the opportunity to escape from the real world, but scripted dialogues can disrupt the presence within the world the user is trying to escape within. Both Non-Playable Character (NPC) to Player and NPC to NPC dialogue can be non-natural and the reliance on responding with pre-defined dialogue does not always meet the players emotional expectations or provide responses appropriate to the given context or world states. This paper investigates the application of Artificial Intelligence (AI) and Natural Language Processing to generate dynamic human-like responses within a themed virtual world. Each thematic has been analysed against human-generated responses for the same seed and demonstrates invariance of rating across a range of model sizes, but shows an effect of theme and the size of the corpus used for fine-tuning the context for the game world.

Item Type: Conference or Workshop Item (Lecture)
Date: 30 April 2021
Subjects: G400 Computer Science
G700 Artificial Intelligence
G900 Others in Mathematical and Computing Sciences
Divisions: Faculty of Computing, Engineering and the Built Environment > School of Computing and Digital Technology > Digital Media Technology
Depositing User: Mr Richard Davies
Date Deposited: 09 Aug 2021 16:51
Last Modified: 27 Aug 2021 12:45
URI: http://www.open-access.bcu.ac.uk/id/eprint/11990

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