Acceptance of Virtual Reality Exergames Among Chinese Older Adults
Xu, Wenge and Liang, Hai-Ning and Yu, Kangyou and Wen, Shaoyue and Baghaei, Nilufar and Tu, Huawei (2022) Acceptance of Virtual Reality Exergames Among Chinese Older Adults. International Journal of Human-Computer Interaction. ISSN 1044-7318
Preview |
Text
Chinese elderly iVR game TAMV12.6.pdf - Accepted Version Available under License Creative Commons Attribution Non-commercial No Derivatives. Download (567kB) |
Abstract
It is well documented that exergames are enjoyable to play and can significantly improve older adults' health and well-being. However, there is limited attention on exploring factors that could affect these users' acceptance of such exergames, especially in virtual reality (VR), a relatively newer technology. This study proposes an extended version of the Technology Acceptance Model (TAM). We use variables from TAM related to Chinese older adults and specific to VR exergames to explore and confirm critical factors that could influence these users' acceptance of such games. We tested the proposed model with 51 older Chinese adults (aged 65 and above) after playing three commercial VR exergames (Beat Saber, FitXR, Dance Central). Results suggest that older adults who are younger, with higher education, retired, good economic status, and good health condition have a more positive view of VR exergames. In addition, Perceived Usefulness, Perceived Ease of Use, and Perceived Enjoyment positively affect the intention to play VR exergames. Self-Satisfaction has a positive impact on Perceived Ease of Use and Perceived Usefulness. However, unlike previous studies, our results suggest that Facilitating Conditions have a negative effect on Perceived Ease of Use, which implies that providing technical support to play the VR exergames negatively affects the Perceived Ease of Use. Finally, we discuss the theoretical and practical implications of our results.
Item Type: | Article |
---|---|
Identification Number: | 10.1080/10447318.2022.2098559 |
Dates: | Date Event 29 April 2022 Accepted 27 July 2022 Published Online |
Uncontrolled Keywords: | Technology Acceptance Model; Virtual Reality; Exergaming; Chinese Older Adults; User Acceptance; Technology-supported Healthy Living. |
Subjects: | CAH11 - computing > CAH11-01 - computing > CAH11-01-02 - information technology |
Divisions: | Faculty of Computing, Engineering and the Built Environment > College of Computing |
Depositing User: | Wenge Xu |
Date Deposited: | 07 Jun 2022 12:48 |
Last Modified: | 27 Jul 2023 03:00 |
URI: | https://www.open-access.bcu.ac.uk/id/eprint/13259 |
Actions (login required)
View Item |