A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions

Wilson, Andrew S. and McDonagh, Janet E. (2014) A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions. EAI Endorsed Transactions on Game-Based Learning, 14 (2). e3. ISSN 2034-8800

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Item Type: Article
Subjects: G400 Computer Science
Divisions: Faculty of Computing, Engineering and the Built Environment
Faculty of Computing, Engineering and the Built Environment > School of Computing and Digital Technology
UoA Collections > UoA11: Computer Science and Informatics
Depositing User: Miss Jessica Baylis
Date Deposited: 24 Aug 2016 14:05
Last Modified: 27 Feb 2017 11:53
URI: http://www.open-access.bcu.ac.uk/id/eprint/3259

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