Game-Based Learning as a Promoter for Positive Health Behaviours in Young People

Wilson, Andrew Sean (2014) Game-Based Learning as a Promoter for Positive Health Behaviours in Young People. In: Cases on the Societal Effects of Persuasive Games. IGI Global, pp. 71-93. ISBN 9781466662063

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Item Type: Book Section
Subjects: G400 Computer Science
Divisions: UoA Collections > UoA11: Computer Science and Informatics
Faculty of Computing, Engineering and the Built Environment
Faculty of Computing, Engineering and the Built Environment > School of Computing and Digital Technology
Depositing User: Miss Jessica Baylis
Date Deposited: 24 Aug 2016 14:06
Last Modified: 24 Aug 2016 14:06
URI: http://www.open-access.bcu.ac.uk/id/eprint/3260

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