EVE Online as History

Webber, Nick (2016) EVE Online as History. In: Internet Spaceships are Serious Business: An EVE Online Reader. University of Minnesota Press, pp. 189-209. ISBN 978-0-8166-9908-7

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Abstract

EVE Online offers the potential for unparalleled insight into some problems of history and gaming. When the society constituted by a videogame is persistent, we might see it as subject to history: both susceptible to study by historians, and as possessing a credible and complete history of its own. For EVE, this history is revealed through the True Stories website, through player blogs and forum posts, and through player interaction with these stories and with the fictional canon of the game. Perceptions such as these encourage us to reflect on our very understanding of what history is and how it is made. This chapter approaches EVE Online as a locus of public history, and considers the role played by history in the discourse of the game and its players. It concludes with a reflection on what it means to produce historical accounts of games such as EVE.

Item Type: Book Section
Dates:
DateEvent
15 June 2016Published
Subjects: CAH24 - media, journalism and communications > CAH24-01 - media, journalism and communications > CAH24-01-05 - media studies
CAH20 - historical, philosophical and religious studies > CAH20-01 - history and archaeology > CAH20-01-01 - history
Divisions: Faculty of Arts, Design and Media > College of English and Media
Depositing User: Nick Webber
Date Deposited: 22 Jan 2020 10:48
Last Modified: 20 Mar 2023 16:17
URI: https://www.open-access.bcu.ac.uk/id/eprint/8753

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