A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions

Wilson, Andrew and McDonagh, Janet E. (2014) A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions. EAI Endorsed Transactions on Game-Based Learning, 14 (2). e3. ISSN 2034-8800

[img]
Preview
Text
A Gamification Model To Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions.pdf

Download (834kB)
Item Type: Article
Identification Number: https://doi.org/10.4108/sg.1.2.e3
Dates:
DateEvent
2014Published
Subjects: CAH11 - computing > CAH11-01 - computing > CAH11-01-01 - computer science
Divisions: Faculty of Computing, Engineering and the Built Environment
Faculty of Computing, Engineering and the Built Environment > School of Computing and Digital Technology
Depositing User: Users 18 not found.
Date Deposited: 24 Aug 2016 14:05
Last Modified: 03 Mar 2022 15:47
URI: https://www.open-access.bcu.ac.uk/id/eprint/3259

Actions (login required)

View Item View Item

Research

In this section...