A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions
Wilson, Andrew and McDonagh, Janet E. (2014) A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions. EAI Endorsed Transactions on Game-Based Learning, 14 (2). e3. ISSN 2034-8800
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A Gamification Model To Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions.pdf Download (834kB) |
Official URL: http://dx.doi.org/10.4108/sg.1.2.e3
Item Type: | Article | ||||
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Identification Number: | https://doi.org/10.4108/sg.1.2.e3 | ||||
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Subjects: | CAH11 - computing > CAH11-01 - computing > CAH11-01-01 - computer science | ||||
Divisions: | Faculty of Computing, Engineering and the Built Environment Faculty of Computing, Engineering and the Built Environment > School of Computing and Digital Technology |
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Depositing User: | Users 18 not found. | ||||
Date Deposited: | 24 Aug 2016 14:05 | ||||
Last Modified: | 03 Mar 2022 15:47 | ||||
URI: | https://www.open-access.bcu.ac.uk/id/eprint/3259 |
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