Games without frontiers: Audio games for music production and performance

Hockman, Jason and Thibodeau, J. (2017) Games without frontiers: Audio games for music production and performance. In: Proceedings of 13th International Symposium on Computer Music Multidisciplinary Research. CMMR.

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Abstract

The production of electronic dance music most often takes
the form of sound-events arranged on a timeline, rendered as a stereo
recording and mixed with other recordings in the context of mixes. Live
electronic dance music on the other hand involves interaction with the
sound-events in real time, but nonetheless subject to a master timekeeper.
A similar comparison exists between sound for film and sound
for (video) games, however in the case of games there is no assumption of
a master timekeeper, and the timing of events is relative to the actions of
the player and the state of the game environment. The authors explain
a method by which electronic dance music can be produced in a similar
manner to producing game audio, and in fact that an interactive or live
piece can be considered an audio game. Musical structure is composed
conceptually as scenes in a film, where interacting sound-machines generate
rhythmic patterns of sound-events that place the performer/player
in a virtual space. The performer/player pursues musical goals in nonlinear
time while maintaining the ability to sequentially arrange pieces
in a coherent mix.

Item Type: Book Section
Dates:
DateEvent
25 September 2017Published
13 June 2017Accepted
Subjects: CAH11 - computing > CAH11-01 - computing > CAH11-01-01 - computer science
Divisions: Faculty of Computing, Engineering and the Built Environment
Faculty of Computing, Engineering and the Built Environment > School of Computing and Digital Technology
Depositing User: Oana-Andreea Dumitrascu
Date Deposited: 28 Jun 2017 08:31
Last Modified: 22 Mar 2023 12:01
URI: https://www.open-access.bcu.ac.uk/id/eprint/4746

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