Items where Division is "Faculty of Computing, Engineering and the Built Environment > School of Computing and Digital Technology > Digital Media Technology" and Year is 2021

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Number of items: 14.

Andreea Dalia, Blaga and Maite, Frutos-Pascual and Chris, Creed and Ian, Williams (2021) A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments. In: IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 4th - 8th October 2021, Bari, Italy (Online).

Aziz, Farkhandah and Creed, Chris and Frutos-Pascual, Maite and Williams, Ian (2021) Inclusive Voice Interaction Techniques for Creative Object Positioning. In: ICMI 2021, 18th - 22nd Oct 2021, Montreal.

Becky, Spittle (2021) Maximising the Transferability of Interaction Techniques for Immersive Technologies. In: IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 4th - 8th October 2021, Bari, Italy.

Becky, Spittle and Wenge, Xu and Maite, Frutos-Pascual and Chris, Creed and Ian, Williams (2021) Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? In: IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 4th - 8th October 2021, Bari, Italy (Online).

Blaga, Andreea-Dalia and Frutos-Pascual, Maite and Creed, Chris and Williams, Ian (2021) Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality. In: 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 27th March - 1st April 2021, Lisboa, Portugal.

Colombo, Mattia and Dolhasz, Alan and Harvey, Carlo (2021) A Texture Superpixel Approach to Semantic Material Classification for Acoustic Geometry Tagging. In: ACM CHI 2021, May 8-13, Online Virtual Conference (originally Yokohama, Japan).

Colombo, Mattia and Dolhasz, Alan and Hockman, Jason and Harvey, Carlo (2021) Psychometric Mapping of Audio Features to Perceived Physical Characteristics of Virtual Objects. In: IEEE Conference on Games 2021, 17-20 Aug 2021, IT University Of Copenhagen (Virtual).

Davies, Richard James and Dewell, Nathan and Harvey, Carlo (2021) A framework for interactive, autonomous and semantic dialogue generation in games. In: 11th International Conference on the Art, Technology and Theory of Digital Games, 7th - 9th July 2021, Online.

Hussain, Ambreen (2021) Performance of MobileNetV3 Transfer Learning on Handheld Device-based Real-Time Tree Species Identification. In: 26th IEEE International Conference on Automation and Computing, 2nd - 4th September 2021, Portsmouth.

Matulis, Marius and Harvey, Carlo (2021) A robot arm digital twin utilising reinforcement learning. Computers and Graphics. ISSN 0097-8493

Sarcar, Sayan (2021) Word Cloud for Meeting: A Visualization System for DHH People in Online Meetings. In: 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’21), 18th - 22nd Oct 2021, Online.

Vuijk, Jessica G. J. and Gay, James and Plaisier, Myrthe A. and Kappers, Astrid M. L. and Theil, Arthur (2021) PatRec: A Mobile Game for Learning Social Haptic Communication. In: ASSETS 2021: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, October 18-22 2021, Virtual event.

Wen, Shaoyue and Liu, Jing and Xu, Wenge (2021) A Novel Lesion Segmentation Algorithm based on U-Net Network for Tuberculosis CT Image. In: 2021 International Conference on Control, Automation and Information Sciences, 14th - 17th October 2021, Xi'an, China. (In Press)

Xu, Wenge and Liang, Hai-Ning and Nilufar, Baghaei and Ma, Xiaoyue and Yu, Kangyou and Meng, Xuanru and Shaoyue, Ma (2021) Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study. JMIR Serious Games, 9 (4). e29330. ISSN 2291-9279

This list was generated on Sat Nov 27 04:06:40 2021 UTC.

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