Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Videogames
Longan, Mitchell and Dimita, Gaetano and Michels, David and Millard, Christopher (2022) Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Videogames. Michigan Technology Law Review, 29 (1). ISSN 2688-5484
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Abstract
In this paper, we ‘demystify’ cloud-based videogaming and its legal implications, in two stages. First, we describe the videogame sector; explain the basics of cloud computing and traditional videogame technologies, and set out how the two converge in cloud-based videogame systems. Based on this analysis, we distinguish three separate models for cloud gaming services: (i) the ‘layered’ model of Gaming-as-a-Service (‘GaaS’); (ii) the ‘integrated’ model of GaaS; and (iii) the ‘consumer infrastructure-as-a-service’ model. We argue that these three models are key to analysing how intellectual property rights, contractual rights, and regulatory issues will develop in this novel environment for videogame distribution and access.
| Item Type: | Article |
|---|---|
| Dates: | Date Event 12 April 2022 Accepted 31 December 2022 Published Online |
| Subjects: | CAH11 - computing > CAH11-01 - computing > CAH11-01-02 - information technology CAH11 - computing > CAH11-01 - computing > CAH11-01-07 - business computing CAH16 - law > CAH16-01 - law > CAH16-01-01 - law CAH25 - design, and creative and performing arts > CAH25-01 - creative arts and design > CAH25-01-01 - creative arts and design (non-specific) |
| Divisions: | Law and Social Sciences > Law |
| Depositing User: | Mitchell Longan |
| Date Deposited: | 20 Apr 2022 12:34 |
| Last Modified: | 09 Oct 2023 10:56 |
| URI: | https://www.open-access.bcu.ac.uk/id/eprint/13152 |
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