Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Videogames

Longan, Mitchell and Dimita, Gaetano and Michels, David and Millard, Christopher (2022) Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Videogames. Michigan Technology Law Review, 29 (1). ISSN 2688-5484

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Abstract

In this paper, we ‘demystify’ cloud-based videogaming and its legal implications, in two stages. First, we describe the videogame sector; explain the basics of cloud computing and traditional videogame technologies, and set out how the two converge in cloud-based videogame systems. Based on this analysis, we distinguish three separate models for cloud gaming services: (i) the ‘layered’ model of Gaming-as-a-Service (‘GaaS’); (ii) the ‘integrated’ model of GaaS; and (iii) the ‘consumer infrastructure-as-a-service’ model. We argue that these three models are key to analysing how intellectual property rights, contractual rights, and regulatory issues will develop in this novel environment for videogame distribution and access.

Item Type: Article
Dates:
DateEvent
12 April 2022Accepted
31 December 2022Published Online
Subjects: CAH11 - computing > CAH11-01 - computing > CAH11-01-02 - information technology
CAH11 - computing > CAH11-01 - computing > CAH11-01-07 - business computing
CAH16 - law > CAH16-01 - law > CAH16-01-01 - law
CAH25 - design, and creative and performing arts > CAH25-01 - creative arts and design > CAH25-01-01 - creative arts and design (non-specific)
Divisions: Faculty of Business, Law and Social Sciences > School of Law
Depositing User: Mitchell Longan
Date Deposited: 20 Apr 2022 12:34
Last Modified: 09 Oct 2023 10:56
URI: https://www.open-access.bcu.ac.uk/id/eprint/13152

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