Items where Author is "Al-Kalbani, Maadh"

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Number of items: 8.

Article

Creed, Chris and Al-Kalbani, Maadh and Theil, Arthur and Sarcar, Sayan and Williams, Ian (2023) Inclusive Augmented and Virtual Reality: A Research Agenda. International Journal of Human-Computer Interaction. ISSN 1044-7318

Creed, Chris and Al-Kalbani, Maadh and Theil, Arthur and Sarcar, Sayan and Williams, Ian (2023) Inclusive AR/VR: Accessibility Barriers for Immersive Technologies. Universal Access in the Information Society. ISSN 1615-5289

Al-Kalbani, Maadh and Frutos-Pascual, Maite and Williams, Ian (2020) Evaluation of Drop Shadows for Virtual Object Grasping in Augmented Reality. IEEE Computer Graphics and Applications. ISSN 0272-1716

Blaga, Andreea Dalia and Frutos-Pascual, Maite and Al-Kalbani, Maadh and Williams, Ian (2017) Usability Analysis of an off-the-shelf Hand Posture Estimation Sensor for Freehand Physical Interaction in Egocentric Mixed Reality. IEEE International Symposium on Mixed and Augmented Reality Adjunct Proceedings.

Book Section

Al-Kalbani, Maadh and Frutos-Pascual, Maite and Williams, Ian (2017) Freehand grasping in mixed reality: analysing variation during transition phase of interaction. In: Proceedings of the 19th ACM International Conference on Multimodal Interaction - ICMI 2017. ACM Digital Library, pp. 110-114. ISBN 978-1-4503-5543-8

Al-Kalbani, Maadh and Williams, Ian and Frutos-Pascual, Maite (2016) Analysis of Medium Wrap Freehand Virtual Object Grasping in Exocentric Mixed Reality. In: Proceedings of the 15th International Symposium on Mixed and Augmented Reality (ISMAR). IEEE. ISBN 978-1-4673-7660-0

Al-Kalbani, Maadh and Williams, Ian and Frutos-Pascual, Maite (2016) Improving Freehand Placement for Grasping Virtual Objects via Dual View Visual Feedback in Mixed Reality. In: VRST '16 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology. ACM, pp. 279-282. ISBN 978-1-4503-4491-3

Conference or Workshop Item

Al-Kalbani, Maadh and Williams, Ian (2015) Accuracy assessment of free hand grasping interaction in mixed reality. In: Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine.

This list was generated on Mon Apr 29 18:59:48 2024 UTC.

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