Items where Subject is "CAH11-01-06 - computer games and animation"
- Subjects (8126)
- CAH11 - computing (1120)
- CAH11-01 - computing (1120)
- CAH11-01-06 - computer games and animation (20)
- CAH11-01 - computing (1120)
- CAH11 - computing (1120)
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Blaga, Andreea-Dalia (2023) A Taxonomy of Freehand Grasping Patterns in Virtual Reality. Doctoral thesis, Birmingham City University.
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Colombo, Mattia and Dolhasz, Alan and Hockman, Jason and Harvey, Carlo (2022) Acoustic Rendering Based on Geometry Reduction and Acoustic Material Classification. In: IEEE Conference on Games (CoG) 2022, 21st - 24th August 2022, Beijing (Virtual).
Colombo, Mattia and Satilmis, Pinar and Davies, Richard James and Yordanov, Borislav and Williams, Ian and Harvey, Carlo (2022) Object Detection Systems Informing Users of Guardian Space Dangers Through Haptic Displays. In: International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2022), 5th October 2022, Limassol, Cyprus.
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Guo, Xi and Edwards, Alison (2024) A Case Study of Using Web 3D Game Technology for a Scalable Midwifery Training Simulation. In: 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), 5th-7th June, 2024, Turin, Italy.
Guo, Zixuan and Wang, Hongyu and Deng, Hanxiao and Xu, Wenge and Nilufar, Baghaei and Cheng-Hong, Lo and Hai-Ning, Liang (2024) Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. IEEE Transactions on Visualization and Computer Graphics. ISSN 1077-2626
Guo, Zixuan and Xu, Wenge and Zhang, Jialin and Wang, Hongyu and Lo, Cheng-Hung and Liang, Hai-Ning (2023) Who’s Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. In: 2023 International Symposium on Mixed and Augmented Reality, 16th - 20th October 2023, Sydney, Australia.
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Hind, Daniel and Harvey, Carlo (2022) A NEAT Approach to Wave Generation in Tower Defense Games. In: 2nd International Conference on Interactive Media, Smart Systems and Emerging Technologies, 4th - 7th October 2022, Cyprus.
Hind, Daniel and Harvey, Carlo (2024) Using a NEAT approach with curriculums for dynamic content generation in video games. Personal and Ubiquitous Computing. ISSN 1617-4917
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Longan, Mitchell (2023) Tolerated Use 2.0: User-Generated Content, No Action Policies, and Controlled Monetisation of Fan Works in the Video Game Industry. In: Research Handbook on Interactive Entertainment Law. Edward Elgar. (Submitted)
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Masterton, Callum and Wilson, Andrew (2023) A case study of a virtual reality-based drink driving educational tool. Multimedia Tools and Applications. ISSN 1380-7501
Mogra, Imran and Guo, Xi (2023) Using Web 3D and WebXR Game to Enhance Engagement in Primary School Learning. In: 2022 IEEE International Symposium on Multimedia (ISM 2022), 5th - 7th December 2022, Naples, Italy.
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Satilmis, Pinar and Marnerides, Demetris and Debattista, Kurt and Bashford-Rogers, Thomas (2022) Deep Synthesis of Cloud Lighting. IEEE Computer Graphics and Applications. ISSN 0272-1716
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Vuijk, Jessica G. J. and Gay, James and Plaisier, Myrthe A. and Kappers, Astrid M. L. and Theil, Arthur (2021) PatRec: A Mobile Game for Learning Social Haptic Communication. In: ASSETS 2021: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, October 18-22 2021, Virtual event.
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Williams-Bhatti, Ayesha and Carruthers, D and Wilson, Andrew (2023) SEPSIS COLLAB: A Virtual Reality Training Simulation For Sepsis Treatment. In: IEEE VR 2023 - 2nd Workshop on XR for Healthcare and Wellbeing - (XR Health) 2023, 25th - 29th March 2023, Shanghai (Online).
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Xu, Wenge and Kangyou, Yu and Xuanru, Meng and Diego, Monteiro and Dominic, Kao and Hai-Ning, Liang (2023) Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames. Frontier in Psychology, 14. ISSN 1664-1078
Xu, Wenge and Liang, Hai-Ning and Nilufar, Baghaei and Ma, Xiaoyue and Yu, Kangyou and Meng, Xuanru and Shaoyue, Ma (2021) Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study. JMIR Serious Games, 9 (4). e29330. ISSN 2291-9279
Xu, Wenge and Zheng, Ruichen and Monteiro, Diego and Nanjappan, Vijayakumar and Wang, Yihong and Liang, Hai-Ning (2024) Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. In: 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 27th - 29th February 2024, Rome, Italy.
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Yordanov, Borislav and Harvey, Carlo and Williams, Ian and Ashley, Craig and Fairbrass, Paul (2023) Exploring the Impact of Synthetic Data Generation on Texture-based Image Classification Tasks. In: 3rd International Conference on Interactive Media, Smart Systems and Emerging Technologies, 5th - 6th October 2023, Barcelona, Spain.
Yu, Kangyou and Wen, Shaoyue and Xu, Wenge and Caon, Maurizio and Baghaei, Nilufar and Liang, Hai-Ning (2023) Cheer for Me: Effect of Non-Player Character Audience Feedback on Older Adult Users of Virtual Reality Exergames. Virtual Reality. ISSN 1359-4338
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Zhong, Guolong (2022) A Novel Virtual Product Modelling Framework for Design Automation in a Knowledge-Based Engineering Environment. Doctoral thesis, Birmingham City University.