Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Videogames
Longan, Mitchell and Dimita, Gaetano and Michels, David and Millard, Christopher (2022) Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Videogames. Michigan Technology Law Review, 29 (1). ISSN 2688-5484
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Abstract
In this paper, we ‘demystify’ cloud-based videogaming and its legal implications, in two stages. First, we describe the videogame sector; explain the basics of cloud computing and traditional videogame technologies, and set out how the two converge in cloud-based videogame systems. Based on this analysis, we distinguish three separate models for cloud gaming services: (i) the ‘layered’ model of Gaming-as-a-Service (‘GaaS’); (ii) the ‘integrated’ model of GaaS; and (iii) the ‘consumer infrastructure-as-a-service’ model. We argue that these three models are key to analysing how intellectual property rights, contractual rights, and regulatory issues will develop in this novel environment for videogame distribution and access.
Item Type: | Article |
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Dates: | Date Event 12 April 2022 Accepted 31 December 2022 Published Online |
Subjects: | CAH11 - computing > CAH11-01 - computing > CAH11-01-02 - information technology CAH11 - computing > CAH11-01 - computing > CAH11-01-07 - business computing CAH16 - law > CAH16-01 - law > CAH16-01-01 - law CAH25 - design, and creative and performing arts > CAH25-01 - creative arts and design > CAH25-01-01 - creative arts and design (non-specific) |
Divisions: | Faculty of Business, Law and Social Sciences > College of Law, Social and Criminal Justice |
Depositing User: | Mitchell Longan |
Date Deposited: | 20 Apr 2022 12:34 |
Last Modified: | 09 Oct 2023 10:56 |
URI: | https://www.open-access.bcu.ac.uk/id/eprint/13152 |
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