Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities

Wilde, Poppy (2023) Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities. Routledge. ISBN 9781003207191

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Abstract

Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be posthuman.

With a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of “self”, and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an “I” in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming.

Item Type: Book
Identification Number: https://doi.org/10.4324/9781003207191
Dates:
DateEvent
21 September 2023Published
Subjects: CAH24 - media, journalism and communications > CAH24-01 - media, journalism and communications > CAH24-01-05 - media studies
Divisions: Faculty of Arts, Design and Media > Birmingham School of Media
Depositing User: Gemma Tonks
Date Deposited: 07 Sep 2023 15:08
Last Modified: 07 Sep 2023 15:08
URI: https://www.open-access.bcu.ac.uk/id/eprint/14753

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