Law, culture and massively multiplayer online games
Webber, N. (2014) Law, culture and massively multiplayer online games. International Review of Law, Computers and Technology, 28 (1). pp. 45-59. ISSN 13600869 (ISSN)Full text not available from this repository.
Massively multiplayer online games (MMOGs) are now a major international phenomena. Millions of people can play together online, readily navigating boundaries between nations, languages and legal jurisdictions. The communities around some of these games are huge, of a size equivalent to a large city or small nation. This article explores three themes, labelled for conceptual purposes 'games as legal spaces', 'games need lawyers', and 'lawyers need games'. It argues that games are inherently legal spaces, infused with legal-ness in a variety of ways; that more direct engagement from the legal community would be of tremendous value in making these systems, and the entertainment spaces which they regulate, 'better'; and that we have a great deal to learn about law and about the regulation of the online space from games. The article concludes with the proposition that there is an opportunity for impactful knowledge exchange between legal scholars, MMOG developers and publishers, and the gaming community. © 2013 © 2013 Taylor & Francis.
|Uncontrolled Keywords:||EVE Online, massively multiplayer online games, regulation|
|Subjects:||M200 Law by Topic
P300 Media studies
|Divisions:||UoA Collections > UoA36: Communication, Cultural and Media Studies, Library and Information Management
Faculty of Arts, Design and Media > Birmingham School of Media
Faculty of Arts, Design and Media > Centre for Media and Cultural Research
|Depositing User:||Yasser Nawaz|
|Date Deposited:||14 Nov 2016 15:43|
|Last Modified:||14 Nov 2016 15:43|
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