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Number of items: 17.

Weir, Kurtis and Karunakaran, Siddharthan and Wenge, Xu and Michailidis, Tychonas (2025) VR Pet Therapy for Improving the Social and Psychological well-being of Adults with Autism Spectrum Disorder: A Pilot Study. In: 27th International Conference on Human-Computer Interaction, 22nd-27th June 2025, Gothenburg, Sweden. (In Press)

Guo, Zixuan and Xu, Wenge and Wang, Hongyu and Wan, Tingjie and Baghaei, Nilufar and Lo, Cheng-Hung and Hai-Ning, Liang (2024) Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screens. In: 2024 IEEE International Symposium on Mixed and Augmented Reality, 21st-25th October 2024, Bellevue, WA, USA.

Guo, Zixuan and Deng, Hanxiao and Wang, Hongyu and Tan, Angel J. Y. and Xu, Wenge and Hai-Ning, Liang (2024) Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study. In: International Symposium on Mixed and Augmented Reality, 21st-25th October 2024, Bellevue, WA, USA.

Darbar, Rajkumar and Hu, Xuning and Yan, Xinan and Wei, Yushi and Liang, Hai-Ning and Xu, Wenge and Sarcar, Sayan (2024) OnArmQWERTY: An Empirical Evaluation of On-Arm Tap Typing for AR HMDs. In: 2024 ACM Symposium on Spatial User Interaction, 7th-8th October 2024, Trier, Germany.

Guo, Zixuan and Wang, Hongyu and Deng, Hanxiao and Xu, Wenge and Nilufar, Baghaei and Cheng-Hong, Lo and Hai-Ning, Liang (2024) Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. IEEE Transactions on Visualization and Computer Graphics. ISSN 1077-2626

Xu, Wenge and Zheng, Ruichen and Monteiro, Diego and Nanjappan, Vijayakumar and Wang, Yihong and Liang, Hai-Ning (2024) Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. In: 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 27th - 29th February 2024, Rome, Italy.

Wan, Tingjie and Shi, Rongkai and Xu, Wenge and Li, Yue and Atkinson, Kaite and Yu, Lingyun and Liang, Hai-Ning (2024) Hands-free Multi-Type Character Text Entry in Virtual Reality. Virtual Reality, 28. p. 8. ISSN 1359-4338

Guo, Zixuan and Xu, Wenge and Zhang, Jialin and Wang, Hongyu and Lo, Cheng-Hung and Liang, Hai-Ning (2023) Who’s Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. In: 2023 International Symposium on Mixed and Augmented Reality, 16th - 20th October 2023, Sydney, Australia.

Xu, Wenge and Kangyou, Yu and Xuanru, Meng and Diego, Monteiro and Dominic, Kao and Hai-Ning, Liang (2023) Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames. Frontier in Psychology, 14. ISSN 1664-1078

Yu, Kangyou and Wen, Shaoyue and Xu, Wenge and Caon, Maurizio and Baghaei, Nilufar and Liang, Hai-Ning (2023) Cheer for Me: Effect of Non-Player Character Audience Feedback on Older Adult Users of Virtual Reality Exergames. Virtual Reality. ISSN 1359-4338

Liu, Xinyi and Meng, Xuanru and Becky, Spittle and Xu, Wenge and Gao, BoYu and Liang, Hai-Ning (2023) Exploring Text Selection in Augmented Reality Systems. In: The 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (ACM SIGGRAPH VRCAI 2022), 27th - 29th December 2022, Guangzhou, China.

Xu, Wenge and Meng, Xuanru and Yu, Kangyou and Sarcar, Sayan and Liang, Hai-Ning (2022) Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. In: IEEE International Symposium on Mixed and Augmented Reality, 17th Oct - 21st Oct 2022, Singapore.

Meng, Xuanru and Xu, Wenge and Liang, Hai-Ning (2022) An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. In: IEEE International Symposium on Mixed and Augmented Reality, 17th Oct - 21st Oct 2022, Singapore.

Xu, Wenge and Liang, Hai-Ning and Yu, Kangyou and Wen, Shaoyue and Baghaei, Nilufar and Tu, Huawei (2022) Acceptance of Virtual Reality Exergames Among Chinese Older Adults. International Journal of Human-Computer Interaction. ISSN 1044-7318

Xu, Wenge and Liang, Hai-Ning and Nilufar, Baghaei and Ma, Xiaoyue and Yu, Kangyou and Meng, Xuanru and Shaoyue, Ma (2021) Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study. JMIR Serious Games, 9 (4). e29330. ISSN 2291-9279

Becky, Spittle and Wenge, Xu and Maite, Frutos-Pascual and Chris, Creed and Ian, Williams (2021) Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? In: IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 4th - 8th October 2021, Bari, Italy (Online).

Monteiro, Diego and Liang, Hai-Ning and Wang, Xian and Xu, Wenge and Tu, Huawei (2021) Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. In: 23rd ACM International Conference on Multimodal Interaction, 18th - 22nd Oct 2021, Montréal QC, Canada.

This list was generated on Fri Apr 25 16:17:19 2025 UTC.

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