Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities
Wilde, Poppy (2023) Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities. Routledge. ISBN 9781003207191
Full text not available from this repository.Abstract
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be posthuman.
With a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of “self”, and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an “I” in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming.
Item Type: | Book |
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Identification Number: | 10.4324/9781003207191 |
Dates: | Date Event 21 September 2023 Published |
Subjects: | CAH24 - media, journalism and communications > CAH24-01 - media, journalism and communications > CAH24-01-05 - media studies |
Divisions: | Faculty of Arts, Design and Media > College of English and Media |
Depositing User: | Gemma Tonks |
Date Deposited: | 07 Sep 2023 15:08 |
Last Modified: | 07 Sep 2023 15:08 |
URI: | https://www.open-access.bcu.ac.uk/id/eprint/14753 |
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