Law, culture and massively multiplayer online games

Webber, Nick (2014) Law, culture and massively multiplayer online games. International Review of Law, Computers and Technology, 28 (1). pp. 45-59. ISSN 13600869 (ISSN)

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Abstract

Massively multiplayer online games (MMOGs) are now a major international phenomena. Millions of people can play together online, readily navigating boundaries between nations, languages and legal jurisdictions. The communities around some of these games are huge, of a size equivalent to a large city or small nation. This article explores three themes, labelled for conceptual purposes 'games as legal spaces', 'games need lawyers', and 'lawyers need games'. It argues that games are inherently legal spaces, infused with legal-ness in a variety of ways; that more direct engagement from the legal community would be of tremendous value in making these systems, and the entertainment spaces which they regulate, 'better'; and that we have a great deal to learn about law and about the regulation of the online space from games. The article concludes with the proposition that there is an opportunity for impactful knowledge exchange between legal scholars, MMOG developers and publishers, and the gaming community. © 2013 © 2013 Taylor & Francis.

Item Type: Article
Identification Number: https://doi.org/10.1080/13600869.2013.869919
Dates:
DateEvent
January 2014Published
Uncontrolled Keywords: EVE Online, massively multiplayer online games, regulation
Subjects: CAH16 - law > CAH16-01 - law > CAH16-01-01 - law
CAH24 - media, journalism and communications > CAH24-01 - media, journalism and communications > CAH24-01-05 - media studies
Divisions: Faculty of Arts, Design and Media > Birmingham School of Media
Depositing User: Yasser Nawaz
Date Deposited: 14 Nov 2016 15:43
Last Modified: 20 Mar 2023 16:17
URI: https://www.open-access.bcu.ac.uk/id/eprint/1888

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