Items where Subject is "CAH11 - computing > CAH11-01 - computing > CAH11-01-06 - computer games and animation"
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- CAH11 - computing (10)
- CAH11-01 - computing (10)
- CAH11-01-06 - computer games and animation (10)
- CAH11-01 - computing (10)
- CAH11 - computing (10)
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Colombo, Mattia and Dolhasz, Alan and Hockman, Jason and Harvey, Carlo (2022) Acoustic Rendering Based on Geometry Reduction and Acoustic Material Classification. In: IEEE Conference on Games (CoG) 2022, 21st - 24th August 2022, Beijing (Virtual).
Colombo, Mattia and Satilmis, Pinar and Davies, Richard James and Yordanov, Borislav and Williams, Ian and Harvey, Carlo (2022) Object Detection Systems Informing Users of Guardian Space Dangers Through Haptic Displays. In: International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2022), 5th October 2022, Limassol, Cyprus.
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Hind, Daniel and Harvey, Carlo (2022) A NEAT Approach to Wave Generation in Tower Defense Games. In: 2nd International Conference on Interactive Media, Smart Systems and Emerging Technologies, 4th - 7th October 2022, Cyprus.
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Mogra, Imran and Guo, Xi (2023) Using Web 3D and WebXR Game to Enhance Engagement in Primary School Learning. In: 2022 IEEE International Symposium on Multimedia (ISM 2022), 5th - 7th December 2022, Naples, Italy.
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Satilmis, Pinar and Marnerides, Demetris and Debattista, Kurt and Bashford-Rogers, Thomas (2022) Deep Synthesis of Cloud Lighting. IEEE Computer Graphics and Applications. ISSN 0272-1716
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Vuijk, Jessica G. J. and Gay, James and Plaisier, Myrthe A. and Kappers, Astrid M. L. and Theil, Arthur (2021) PatRec: A Mobile Game for Learning Social Haptic Communication. In: ASSETS 2021: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, October 18-22 2021, Virtual event.
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Williams-Bhatti, Ayesha and Carruthers, D and Wilson, Andrew (2023) SEPSIS COLLAB: A Virtual Reality Training Simulation For Sepsis Treatment. In: IEEE VR 2023 - 2nd Workshop on XR for Healthcare and Wellbeing - (XR Health) 2023, 25th-29th March 2023, Shanghai (Online). (In Press)
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Xu, Wenge and Liang, Hai-Ning and Nilufar, Baghaei and Ma, Xiaoyue and Yu, Kangyou and Meng, Xuanru and Shaoyue, Ma (2021) Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study. JMIR Serious Games, 9 (4). e29330. ISSN 2291-9279
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Yu, Kangyou and Wen, Shaoyue and Xu, Wenge and Caon, Maurizio and Baghaei, Nilufar and Liang, Hai-Ning (2023) Cheer for Me: Effect of Non-Player Character Audience Feedback on Older Adult Users of Virtual Reality Exergames. Virtual Reality. ISSN 1359-4338
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Zhong, Guolong (2022) A Novel Virtual Product Modelling Framework for Design Automation in a Knowledge-Based Engineering Environment. Doctoral thesis, Birmingham City University.